Lumen for iPhone. – [Updated]

Posted on September 1st, 2008. Written by Arron.

[Update - 02.09.08] – (14.26pm GMT)

It seems Bridger has gone one step further. In an attempt to get people interested in Lumen’s new revised UI, he is now including it within the free version of the application, Lumen Lite! [App Store].

[Update - 02.09.08] – (12.27pm GMT)

“Thanks for the coverage! Your review is great.
It is always cool to hear from someone who enjoys playing Lumen.

I have to give credit where it is due though. Adam Betts was the artist who redesigned the interface. To be honest I didn’t even give him any guidelines on what needed changing on the interface. He completely came up with everything himself. He spotted many UI flaws that Lumen had and fixed them without any instruction from me. He also was great about communicating his progress, delivering very on time, and charged a very reasonable price. I would definitely recommend him to anyone.”

Thank You,
Bridger Maxwell

Source – Mac Rumors

Original Article:
Puzzling and addictive, Lumen [App Store] designed by Bridger Maxwell forces you to use that brain of yours, once again. Lumen recently got a huge update in the form of version 2.0. This offers a new gorgeous interface (much more polished) as well as quick control options for easier game play. Lumen 2.0 is a charged update for everyone, including people who owned version 1.0 of the game.

The Objective
The objective of Lumen is to light up coloured checkpoints by firing lasers through them. The thing is, sometimes the lasers are not the right colours for the checkpoints and therefore won’t pass through. Also, checkpoints may be placed in highly difficult places, and therefore you must re-direct the lasers in order to pass them through the checkpoints successfully.

Five Steps to Understanding Lumen
Lumen consists of five objects which you need to control, in order to successfully complete the game:

The Emitter
This is the object which emits the original laser. There may only be ONE of these on the board at a time. Also new with Lumen 2.0, you can now tap any piece on the board to change it’s colour to either Red, Green or Blue. An emitter can only be placed on an outer wall of the current board.

The Filter
This object changes the original colour of the laser. Once the colour of your laser has been changed, it cannot be changed back, so choose carefully. Also new with Lumen 2.0, you can now tap any piece on the board to change it’s colour to either Red, Green or Blue.

Mirrors
Tap anywhere on the board to place a mirror down, or drag one from your inventory (found at the bottom). Mirrors have four directions and you can choose the direction of your mirror, by tapping it.

Checkpoints
Pass your laser through all the checkpoints to win. Sometimes you may have to change the colour of the original laser to pass through the checkpoints successfully.

Obstacles
Metal blocks can disrupt the path of your laser, stopping you from completing the game. Wangle your lasers around these to complete the level.

More Levels?
If your bored with the 60 or so puzzles that come pre-installed with Lumen, no worries – Just go online and you’ll be subject to over 1,200 user-submitted puzzles, just waiting to be solved by you! – Suffice to say, the levels get harder as you progress.

Price
If you wish to try Lumen before dropping the £2.39 ($3.99), you can now do so by downloading ‘Lumen Lite’ [App Store]. Lumen Lite now also features the new revised UI, as well as a limited selection of puzzles. At £2.39 ($3.99), Lumen is visually stunning, and addictive enough to open it up for a second helping. Lumen 2.0 is a charged update for everyone, including people who owned version 1.0 of the game.

Overall
Lumen 1.0 proved the concept. Lumen 2.0 brought it to life. With it’s visually strong user interface, great game play and a user-created library of over 1800 puzzles to choose from, Lumen is a puzzler to be reckoned with.

Rating: 9/10 (Highly Recommended)

App Store: Lumen

R-Fly



This entry was posted on Monday, September 1st, 2008 at 2:29 PM and is filed under iPhone, iPod. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site. You can leave a response, or trackback from your own site.

Arron

Hi, I'm Arron. I'm 20 and I am currently working as a freelance graphic designer and blogger. While managing RazorianFly, I currently also write for AppBoy.com, have previously written for 148Apps.com and have been approached by many others. I've been into graphic design for about 7 years now, and now offer iPhone and iPad Interface Design to developers professionally. Along with James, I also co-founded our brilliant new shortening service, RFly.Me. I'm very much tuned into both the App Store and Apple in general. I like the design, presentation and clarity of a product. If it doesn't cut it I'll tell you straight. I'm on Twitter, YouTube, Vimeo and Facebook!

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