Imagine if you could code your iPad game … using just your iPad? – Impossible, you say? … Well, not anymore.
If you cast your mind back to October last year, you may remember we told you about an application called Codea. Developed by indie outfit Two Lives Left, Codea was designed specifically to give software developers (and engineers) access to a desktop-class coding environment on-the-move.
And, determined to show Codea‘s unbounded potential in this regard, the guys at Two Lives Left have this week released Cargo-Bot – the first game to make it onto the App Store which was originally “prototyped, programmed and polished” entirely on Apple’s iPad.
The aim of the game? – Teach a robot to move some crates.
Cargo-Bot is a puzzle game where you teach a robot how to move crates. Sounds simple, right? It features 36 fiendishly clever puzzles, haunting music and stunning retina graphics. You can even record your solutions and share them on YouTube to show your friends.
Did we mention it’s “Retina”-ready?
“It’s the first game of its kind, prototyped, programmed and polished on iPad. Cargo-Bot was created by Rui Viana, a Codea user who developed his initial prototype and shared it with the Codea community,” the studio noted.
This is incredible! – It’s the first living example of an app coded entirely on Apple’s iOS platform, and to think of the sheer possibilities if (or when) Apple eventually allows developers to upload their app binaries straight from iOS using a wireless connection? …
Of course, we’re quite a while away from that happening, but there’s no doubting that this could be game-changing stuff.
Cargo-Bot is available on the App Store for FREE.
Xcode for iPad, anyone?